Modular Environment Thesis

As a manager and an artist, I’m fascinated by efficient workflows and modularity. For my bachelor’s thesis, I studied modular environment techniques used in top games, and created my own. This scene was made in only four days using the techniques I studied. These are screenshots from Unity’s scene editor, not beauty renders, so there is a little aliasing.

This asset kit consists of two floors, four walls, four ceilings, corner columns, supporting arches, and doors. Each was used at least twice in creating this corridor. It uses three 1k tiling textures, one 2k trim sheet, and about 20k polygons. With minimal work, the same kit could be expanded to create open rooms. I hope I’ll have the opportunity to continue to work with modular environments in the future.

You can find the thesis itself in the link to the right!

Tampere University of Applied Sciences
April 2018