Scamper was the first game I worked on as a member of team, thanks to my university’s Game Academy program. It was created in four months, and was one of very few games finished and released on google play by the end of the program. As a student team taking our first steps, nearly everything had to be learned on the fly, and I’m proud of what we were able to accomplish.

Players guide a telekinetic rat through puzzles in a laboratory, with increasing variety in puzzle elements and interactions. I was responsible for virtually all visual elements in the final release, as well as some portion of level design and bug-fixing in code. Developed for mobile and touch-screen controls, released on the Google Play Store in 2016.

TAMK Game Academy
Photoshop, Unity

Example sprites.